
The game seemed to be unending in what it could offer the player.

Side-quests in Skyrim never seemed tedious or repetitive. Players could spend hours traversing Tamriel's northern region by hunting wild animals, defeating bandits, exploring large cave systems, and finding old relics of lost cultures. It might have been the biggest and most vastly populated open-world in video games at the time. Not only was Skyrim big in the commercial sense, but in-game world itself was massive in scope. Bethesda announced it mostly to keep people from asking questions about it (good luck), and the company was very clear that it’s a. Perhaps the unprecedented marketing of Skyrim was a way for Bethesda to let the world know that this game would be huge. Here’s the thing: The Elder Scrolls 6 is a long ways off. My main issue is that I want classes, and I dont want to be a jack of all trades or end up being a stealthy archer like in Skyrim. Skyrim had wasted potential and it makes me sad because I loved the game so much. Massive billboards adorned many cityscapes throughout North America before the game's release, and it seemed like everyone (including non-gamers) was talking about the upcoming Elder Scrolls game. A good prediction would be that The Elder Scrolls 6 will come out at some point between 20 at the very latest, which puts Beyond Good and Evil 2 in a good spot to be released before then. I think TES VI can be good if Bethesda realizes the potential they have.
#Will the elder scrolls 6 be good movie
It had the most extensive and most expansive marketing strategy of any video game up until its release, with trailers even appearing in movie theaters. Skyrim has become so big that some consider it a pop culture phenomenon.
